Fixed Camera Angles

This workflow allows you to set different camera positions and configurations as predefined angles that can be triggered from QuickVP. The available settings for fixed multi-camera angles include:

Capture Current StateThis button captures the current QuickVP camera position and settings, storing them in the selected Fixed Angle ID
View Next AngleThis allows you to view the available angles, recapture them, or make modifications
Fixed Angle IdThis is used to select the angle that will be modified
Camera Angle NameThe name that will be displayed in QuickVP Panel
Talents To HideThe talents that will not be visible in the current angle
Main Focus OstDEPRECATED (Will be removed for future Releases)

If you create a new angle using the plus sign and you click on view next angle to view it the camera will get really distorted because all the camera setting will be restarted, so please make sure that when you create a new angle first set the Fixed angle id to it place your camera and then capture it

Ensure the angle is captured before attempting to view it

Cine Camera Workflow

This workflow is used when placing multiple cine camera actors in the scene to define different camera positions for the main QuickVP Camera, as well as for playing Level Sequence animations.

Update Available Cine Camera ActorsThis will automatically gather all available CineCamera actors in the scene and create an array with them, allowing you to simply set the other parameters.
Camera NameThe name that will be displayed in QuickVP Panel.
Sequence to PlayThe Level Sequence that will play when this camera angle is triggered.
Camera ActorThe Cine Camera Actor from which the angle will be taken.
Talents To hideThe talents that will be hidden from this specific Camera Angle or Animation.
Main Focus OstDEPRECATED (Will be removed for future Releases)

If you have multiple cine cameras already set up DO NOT CLICK ON UPDATE AVAILABLE CINE CAMERA ACTORS because it will clean all available and repopulate them with empty value, this button was meant to be use when you have all your cine camera placed (the button will eventually be removed)