Talents are used to display the greenscreen actors within the virtual environment. They are captured by the QuickVP Camera and processed to mitigate the TAA issue in Unreal Engine, which causes ghosting and blurring effects. While the workflow improves edge clarity, the final quality depends on the overall chroma key settings used.

Talent Preferences

Ost NameThe name that will be displayed on the controller in the talent Section
Floor offsetSince the root must remain on the floor, this option allows you to adjust the talent’s vertical position by raising or lowering it as needed.
Cast World ShadowUse this option to enable both the fake shadow and the virtual shadow generated by the level lighting.
Refresh TalentDEPRECATED(Will Be Removed) - Ignore it
OrientationFrom here, you can set the video to vertical or keep it horizontal, as well as flip it on the X and Y axes.
MaterialUse this to select the main material for the talent. Ensure that the material supports Custom Depth Write by enabling it in the master material settings.
Fake contact ShadowThis is where you configure the simulation of the fake floor shadow.
Media HelperFrom here, you can set the media player and the source for this talent, ensuring that it starts automatically when you hit play.

If you are using a pre-recorded video as the source, enable the loop option In the media player to prevent the video playback from stopping abruptly when it reaches the end.